Consulting projects
We love working with great clients to bring their goals to life. By combining their vision with our unique experience in Kenya, we help create games that achieve real impact. Together, we turn ideas into reality, making meaningful experiences that resonate and make a difference.
Electric Blue: Gecko Dash
We partnered with On The Edge to create “Electric Blue: The Gecko Game,” a magical adventure that raises awareness about the endangered Electric Blue Gecko of Tanzania’s Kimboza forest. Players embark on a journey to help this dazzling creature survive threats like illegal pet trade and forest fires, all while exploring vibrant landscapes.
Mission 55: Conflict in Anaka
We collaborated with the African Union and GIZ to create “Mission 55: Conflict in Anaka,” a multi-level game to engage youth in conflict prevention, management, and peacebuilding. Players tackle challenges using the five pillars of the African Peace and Security Architecture, learning to resolve conflicts step by step.
Cyber Soljas
Communication Authority of Kenya
The Communication Authority of Kenya wanted to create a game to teach kids how to stay safe online. We developed “Cyber Soljas,” an action-packed game that educates children on recognizing and combating online threats. The game helps them identify dangers like cyberbullying, fake news, identity theft, and cybercrime, introducing terms like phishing, hacking, and filtering to empower them in the digital world.
Usafi Mtoni
CREAW, Ministry of Education, & the Kenya Institute of Curriculum Development
To make the education of values in schools fun and engaging, we partnered with CREAW, the Ministry of Education, and the Kenya Institute of Curriculum Development. We developed Usafi Mtoni, a toolkit of games designed to support the teaching of values. Played in small groups in classrooms, these games reinforce lessons, making concepts more memorable and activities more enjoyable. The interactive nature encourages students to cooperate. We also provided a teacher guide to help integrate the games into broader lessons.
Mama Atingi
We teamed up with GIZ to create Mama Atingi, a serious game aimed at building the skills of stakeholders in Africa’s tourism sector, with a special focus on souvenir shops. The game teaches basic entrepreneurship and customer-oriented management for small and medium enterprises (SMEs). Co-produced with Maliyo Games in Nigeria and Kayfo Games in Senegal, it helps make learning accessible to disadvantaged groups, especially women and people in rural areas.
Wewe.Vote
UK Foreign, Commonwealth and Development Office
We developed Wewe to help educate voters on peaceful participation in democracy. The game aims to increase civility, discourse, and critical thinking during election cycles, reducing instances of violent protests and their impact on national GDP growth. Using humour and AI-powered politicians, players engage in missions that teach core values like anti-tribalism, anti-corruption, non-violent participation, vote secrecy, anti-vote selling, and critical thinking. After each level, a ‘What Would You Do’ section encourages players to reflect on their values in similar situations.
Footah
We partnered with the German Government’s agency GIZ and UNDP to develop FOOTAH, a first-of-its-kind mobile football game designed to promote outdoor physical activities among youth in East Africa. FOOTAH brings the lessons learned on the physical field to a virtual space, helping young people continue to develop critical life skills like fair play, self-confidence, sportsmanship, teamwork, discipline, social diversity, and fairness.
Fathomverse prototyping
The Monterey Bay Aquarium Research Institute (MBARI)
We were commissioned by MBARI to develop prototypes for their groundbreaking citizen science game Fathomverse, which publicly gamifies the training of their AI Computer Vision system, Ocean Vision AI. Ocean Vision AI tirelessly identifies and catalogues the huge amount of underwater life captured on camera by MBARI’s fleet of underwater robots. Fathomverse is a hugely enjoyable and rewarding way for the public to contribute to this valuable scientific research.
Let it Rain
We collaborated with CIAT to develop Let it Rain, an innovative USSD-based game that helps smallholder farmers understand the impact of weather variability on their crops. Farmers guess when the rains will arrive in their village for a chance to win a cash prize. They receive push notifications with tips on when to plant and why. The crowd-sourced data improves weather models, benefiting the entire community by combining gamification with real-time weather insights.